Best Selling Books by Mitsumasa Anno

Mitsumasa Anno is the author of Anno's Counting Book (1986), Anno's Journey (1978), Anno's Math Games (1987), Anno's Counting Book Big Book (1992), Anno's Mysterious Multiplying Jar (1983).

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Anno's Counting Book

release date: Sep 25, 1986
Anno's Counting Book
''An excellent introduction to number systems that is a beautiful wordless picture book as well. . . Over the course of a year (each picture represents a different month and time of day) a little town grows up with viewers witnessing the building of bridges, streets, and railroads. . . . Extraordinary lovely art work.'' ''SLJ.

Anno's Journey

Anno's Journey
Records in drawings the author''s journey through northern Europe and his impressions of the land, the people at work and play, and their art, architecture, folklore, and fairy tales.

Anno's Math Games

release date: Jan 01, 1987
Anno's Math Games
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

Anno's Counting Book Big Book

release date: Sep 30, 1992
Anno's Counting Book Big Book
First there is an empty field. The it is January, the first month of the year. All alone in the snow stands 1 yellow house. In front, 1 child builds a snowman. Behind the house is 1 tree and 1 black cow. Now, five months later, it is June. There are 6 buildings in the field, 6 children playing, and 6 adults working. One adult tends 6 ducks. Another drives a trains with 6 cars. From 1 to 12, through the months of the year, the town grows. More houses and trees and animals and people can be seen until December arrives with all it''s magic.

Anno's Mysterious Multiplying Jar

Anno's Mysterious Multiplying Jar
Simple text and pictures introduce the mathematical concept of factorials.

Anno's Counting House

Anno's Counting House
One by one, ten children move from their old house into their new house with all their possessions. Die-cut windows reveal the interiors of the houses and the book can also be read from back to front.

Anno's U. S. A.

release date: May 18, 1998
Anno's U. S. A.
Come along for a wonder-filled exploration of fabulous cities, picturesque villages, and uniquely various inhabitants in Anno''s USA.

Anno's Math Games III

release date: Jan 01, 1997
Anno's Math Games III
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

The Unique World of Mitsumasa Anno

The Unique World of Mitsumasa Anno
Reproductions of 41 recent paintings and drawings accompanied by relevant captions chosen by the artist from works of literature, science, and philosophy.

Anno's Magical ABC

Anno's Magical ABC
The distorted letters of the alphabet become quite clear when viewed with the help of the silver tube included with the book.

Anno's Medieval World

All in a Day

release date: Jun 21, 1999
All in a Day
Ten outstanding artists illustrate the similarities and differences in children and their activities in eight different parts of the world throughout one 24-hour day. Features artwork from Raymond Briggs, Ron Brooks, Eric Carle, Gian Calvi, Zhu Chengliang, Leo and Diane Dillon, Akiko Hayashi, and Nicolai Ye. Popov.

Anno's USA

Anno's USA
Images of United States history: places, people, events.

Anno's Alphabet

Anno's Alphabet
Each letter of the alphabet accompanies a full-page picture puzzle of an object whose name begins with that letter: anvil, bicycle, etc.

Anno's Flea Market

Anno's Flea Market
SUMMARY: A picture story about the treasure and trash to be found in a Saturday morning Flea Market.

Anno's Britain

Anno's Britain
The illustrations lead the reader on a journey through Great Britain moving freely through time and space.

Japanese Children's Books at the Library of Congress

release date: Jan 01, 1987
Japanese Children's Books at the Library of Congress
This book contains a selective, annotated bibliography of 304 Japanese children''s books that represent the years 1946-1985 and that are contained in the Library of Congress (Washington, D.C.). The volume presents an overview of the development and change in Japanese children''s literature in terms of: (1) a new democratic philosophy, 1946-1955; (2) social reforms, 1956-1965; (3) an era between economic and social dreams and reality, 1966-1975; and (4) the economic and social changes of the 1980s. The titles are arranged by year and alphabetically by author under the categories of: (1) children''s books and periodicals; (2) reference sources (history and criticism, exhibition catalogs, and periodicals); and (3) reprints of pre-World War II children''s literature (books and collections and anthologies). Titles appear in Japanese and English, and special awards are noted. Title, author, and artist indexes are provided. (JHP)

Topsy-turvies

Topsy-turvies
Optical illusions form structures in which curious little men can go up stairs to get to a lower place, hang pictures on the ceiling, and walk on walls.

Upside-downers

Upside-downers
In the topsy-turvy land of cards everyone constantly quarrels as to who is really up and who is really down.

The King's Flower

The King's Flower
A king discovers that bigger is not always better.

10 Happy Moving Families

release date: Aug 25, 2021
10 Happy Moving Families
Japan''s world-class picture book writer Anno Mitsuya uses an interesting move story to let children experience the fun of digital magic. It''s time to move! 10 children are going to move from the home on the left to the new home on the right one by one. When a child is moved from the house on the left, how many children will there be on the right? When a child moves into the house on the right, how many children are left on the left? Count the number of people in the house together and see what wonderful changes will happen to the numbers! Every time you turn to the next page, the number of people in the house changes. After the child finishes counting, he has practiced the decomposition and synthesis of all 10s.

奇妙的種子

release date: Jan 01, 2021
奇妙的種子
本书由日本国际级绘本作家安野光雅在图画中埋下魔法的种子,带孩子发现生活中的数学.同时也是一本谈数学和理财的绘本,也教孩子面对人生中的挫折.随着种子数量的变化,里面藏着好多数学概念,有数字的加倍,数字的分解等,在孩子心中播下数学的种子.而且书中的种子不只可以吃,播种,还可以贮藏,贩售,无形中也带给孩子储蓄理财的观念.

Anno's Italy

Anno's Italy
Scenes of Italian daily life of the past and present are interwoven with the theme of the life of Christ as depicted in famous Italian religious paintings.

The Earth is a Sundial

release date: Jan 01, 1986
The Earth is a Sundial
Explains how the earth''s movements around the sun and the resulting movement of shadows have been used to tell time. Includes illustrations that pop up or fold out to demonstrate how sundials work. Suggested level: intermediate, junior secondary.

Anno's Peekaboo

release date: Jan 01, 1987
Anno's Peekaboo
Cut-out hands intersect each spread of this intriguing book, hiding the pictures beneath.

ABC 之书

release date: Jan 01, 2012
ABC 之书
Anno''s Alphabet. Children can learn the 26 English alphabets through this wordless book by Hans Christian Andersen Award winner Anno Mitsumasa. Each letter is illustrated with detailed animals and plants that have names beginning with the letter. A great place for observation, finding and learning about animals and plants. Anno has also received Kate Greenaway Commended Award (1974) and Horn Book Award for Anno''s Journey. In Simplified Chinese. Annotation copyright Tsai Fong Books, Inc. Distributed by Tsai Fong Books, Inc.

Le pêcheur et sa femme

release date: Jan 01, 1991
Le pêcheur et sa femme
"Ayant trouvé un livre à la lisière d''un bois, un jeune renard demande à son père de lui en faire la lecture. Et comment celui-ci pourrait-il avouer à son fils qu''il ne sait pas lire"? Le texte de Grimm et, dessous, les interprétations de papa Renard inspiré par les illustrations.

Le Japon d'Anno

release date: Jan 01, 2014
Le Japon d'Anno
Des pêcheurs en barque, des chevaux, des cerisiers en fleur, des champs à taille humaine cultivés à la main, des rizières, des jeux, des courses, des fêtes, un train à vapeur, des vélos, des charrettes, des défilés, des fanfares, des moissons, des récoltes, des moulins, des toits de chaume. Dans ce Japon encore rural, celui de l’enfance de l’auteur, l’électricité est peut-être plus rare qu’aujourd’hui, mais la vie est là, en abondance, simple et tranquille. Et si le progrès, le vrai, consistait à retrouver la douceur de vivre mieux avec moins ?
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