Best Fantasy Books of 2007

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Best Fantasy Books of 2007 includes For a Few Demons More, The Borderkind (The Veil, Book 2), Runemarks, Making Money: A Novel of Discworld, Vampire Academy.

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For a Few Demons More

For a Few Demons More

Despite dating one vampire and living with another, Rachel Morgan has always managed to stay just ahead of trouble . . . until now.

A fiendish serial killer stalks the Hollows, and no one living in or around Cincinnati—human, inhuman, or undead—is safe.

An ancient artifact may be the key to stopping the murderer—a mysterious relic that is now in the hands of Rachel Morgan, fearless independent bounty hunter and reckless witch. But revealing it could ignite a battle to the death among the vast and varied local supernatural races.

Rachel's been lucky so far. But even she can't hide from catastrophe forever.

The Borderkind (The Veil, Book 2)

The Borderkind (The Veil, Book 2)
For centuries they lived amongst us. The frightful and wondrous, the angelic and bloodthirsty. Living in a reality just beyond the Veil, humanity's myths and legends are caught in a struggle for their very survival—against hunters far more powerful than they are.

Into this struggle has stepped a New England lawyer who once wanted to be an actor—a man who both longs for the mortal woman he was to marry and is desperate to rescue the sister who's been taken hostage. Neither hero nor warrior, Oliver Bascombe now finds himself brandishing a magical sword, walking in the company of a woman who sometimes appears as a fox and a man made of pure ice, and dueling with albino giants and winged killers. For in the world of the Borderkind—and the realms that exist beyond it—Oliver is discovering just how vulnerable are humankind's myths, the dire consequences of their extinction, and the reason he was chosen to save them.…


From the Trade Paperback edition.

Runemarks

Runemarks
Seven o'clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith's world, order rules. Chaos, old gods, fairies, goblins, magic, glamours–all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it–and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy's mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.

Making Money: A Novel of Discworld

Making Money: A Novel of Discworld

Amazingly, former arch-swindler-turned-Postmaster General Moist von Lipwig has somehow managed to get the woefully inefficient Ankh-Morpork Post Office running like . . . well, not like a government office at all. Now the supreme despot Lord Vetinari is asking Moist if he'd like to make some real money. Vetinari wants Moist to resuscitate the venerable Royal Mint—so that perhaps it will no longer cost considerably more than a penny to make a penny.

Moist doesn't want the job. However, a request from Ankh-Morpork's current ruling tyrant isn't a "request" per se, more like a "once-in-a-lifetime-offer-you-can-certainly-refuse-if-you-feel-you've-lived-quite-long-enough." So Moist will just have to learn to deal with elderly Royal Bank chairman Topsy (née Turvy) Lavish and her two loaded crossbows, a face-lapping Mint manager, and a chief clerk who's probably a vampire. But he'll soon be making lethal enemies as well as money, especially if he can't figure out where all the gold has gone.

Vampire Academy

Vampire Academy
Enter the complete saga of the international #1 bestselling Vampire Academy series by Richelle Mead—soon to be a major motion picture!

Lissa Dragomir is a Moroi princess: a mortal vampire with an unbreakable bond to the earth's magic. The powerful blend of human and vampire blood that flows through Rose Hathaway, Lissa's best friend, makes her a Dhampir. Rose is dedicated to a dangerous life of protecting Lissa from the Strigoi, who are hell-bent on making her one of them. Rose and Lissa must navigate through this dangerous world, confront the temptation of forbidden romance, and never once let their guard down, lest the Strigoi make Lissa one of them forever.

Worldbinder

Worldbinder

The bestselling epic breaks new ground

After the events of Sons of the Oak, Fallion and Jaz, the sons of the great Earth King Gaborn, are living as fugitives in their own kingdom, newly invaded and secretly controlled by supernatural being of ultimate evil. The sons are hiding until they can regain their rightful places in the land.

Fallion seems destined to heal the world, and feels the supernatural calling to act. When he calls on his powers to do so though, two entire worlds collapse into one, and every living thing on both worlds is transformed into an entirely new being―yet still somehow the same. Evil is certainly still the same, and may have influenced this for a terrible purpose.

The Accidental Time Machine

The Accidental Time Machine
NOW IN PAPERBACK-FROM THE AUTHOR OF MARSBOUND

Grad- school dropout Matt Fuller is toiling as a lowly research assistant at MIT when he inadvertently creates a time machine. With a dead-end job and a girlfriend who left him for another man, Matt has nothing to lose in taking a time-machine trip himself?or so he thinks.

The Dreaming Void

The Dreaming Void
Reviewers exhaust superlatives when it comes to the science fiction of Peter F. Hamilton. His complex and engaging novels, which span thousands of years–and light-years–are as intellectually stimulating as they are emotionally fulfilling. Now, with The Dreaming Void, the eagerly awaited first volume in a new trilogy set in the same far-future as his acclaimed Commonwealth saga, Hamilton has created his most ambitious and gripping space epic yet.

The year is 3589, fifteen hundred years after Commonwealth forces barely staved off human extinction in a war against the alien Prime. Now an even greater danger has surfaced: a threat to the existence of the universe itself.
At the very heart of the galaxy is the Void, a self-contained microuniverse that cannot be breached, cannot be destroyed, and cannot be stopped as it steadily expands in all directions, consuming everything in its path: planets, stars, civilizations. The Void has existed for untold millions of years. Even the oldest and most technologically advanced of the galaxy's sentient races, the Raiel, do not know its origin, its makers, or its purpose.

But then Inigo, an astrophysicist studying the Void, begins dreaming of human beings who live within it. Inigo's dreams reveal a world in which thoughts become actions and dreams become reality. Inside the Void, Inigo sees paradise. Thanks to the gaiafield, a neural entanglement wired into most humans, Inigo's dreams are shared by hundreds of millions–and a religion, the Living Dream, is born, with Inigo as its prophet. But then he vanishes.

Suddenly there is a new wave of dreams. Dreams broadcast by an unknown Second Dreamer serve as the inspiration for a massive Pilgrimage into the Void. But there is a chance that by attempting to enter the Void, the pilgrims will trigger a catastrophic expansion, an accelerated devourment phase that will swallow up thousands of worlds.

And thus begins a desperate race to find Inigo and the mysterious Second Dreamer. Some seek to prevent the Pilgrimage; others to speed its progress–while within the Void, a supreme entity has turned its gaze, for the first time, outward. . . .


From the Hardcover edition.

Ysabel

Ysabel
Saint-Sauveur Cathedral of Aix-en-Provence is an ancient structure of many secrets-a perfect monument to fill the lens of a celebrated photographer, and a perfect place for the photographer's son, Ned Marriner, to lose himself while his father works.

But the cathedral isn't the empty edifice it appears to be. Its history is very much alive in the present day-and it's calling out to Ned...

The Mirador

The Mirador
The dashing wizard Felix Harrowgate has reclaimed his sanity, magic, and position in society. But even as he returns to his former place in the Mirador-the citadel of power and wizardry-there are many who desire his end. Mildmay the Fox is an ex-assassin, a cat-burglar, and Felix's half-brother. Tied to Felix by blood and magic, Mildmay goes where Felix goes-even into the Mirador. There, Mildmay finds himself drawn to an alluring spy of the Bastion, a rival school of wizards.

The Bastion desires above all else to bring down the Mirador, and Felix is the key to its destruction. But Mildmay cannot let Felix stand alone, and will fight to save both his brother and his city from certain ruin.

The Orphan's Tales: In the Cities of Coin and Spice

The Orphan's Tales: In the Cities of Coin and Spice
Catherynne M. Valente enchanted readers with her spellbinding In the Night Garden. Now she continues to weave her storytelling magic in a new book of Orphan's Tales—an epic of the fantastic and the exotic, the monstrous and mysterious, that will transport you far away from the everyday….

Her name and origins are unknown, but the endless tales inked upon this orphan's eyelids weave a spell over all who listen to her read her secret history. And who can resist the stories she tells? From the Lake of the Dead and the City of Marrow to the artists who remain behind in a ghost city of spice, here are stories of hedgehog warriors and winged skeletons, loyal leopards and sparrow calligraphers. Nothing is too fantastic, anything can happen, but you'll never guess what comes next in these intimately linked adventures of firebirds and djinn, singing manticores, mutilated unicorns, and women made entirely of glass and gears. Graced with the magical illustrations of Michael Kaluta, In the Cities of Coins and Spice is a book of dreams and wonders unlike any you've ever encountered. Open it anywhere and you will fall under its spell. For here the story never ends and the magic is only beginning….

The Wanderer's Tale

The Wanderer's Tale
Many generations ago was destroyed the arctic stronghold of Drauglir. Five hundred years later, rumours spread of the evil demigod's second coming, with terrible consequences for the world of Lindormyn. In the remote northern town of Nordwas a ramshackle group is assembled by the ambitious warrior Nibulus, under the guidance of a mage-priest, to set off on the long and perilous journey back to Melhus to ensure that Drauglir is properly despatched this time round. This quest includes two foreign mercenaries, three bickering priests, a young esquire ...and, last but not least, Bolldhe the unsociable 'wanderer'. Their eventful progress through a desolate terrain embroils them regularly with a wide array of races, creatures, giants and sorcerers - and with terrifying adventures which will affect each of them differently.

A Betrayal in Winter

A Betrayal in Winter
Daniel Abraham delighted fantasy readers with his brilliant, original, and engaging first novel, A Shadow in Summer. Now he has produced an even more powerful sequel, a tragedy as darkly personal and violent as Shakespeare's Macbeth.
 
As a boy, Otah Machi was exiled from his family, Machi's ruling house. Decades later, he has witnessed and been part of world-changing events. Yet he has never returned to Machi. Now his father--the Khai, or ruler, of Machi--is dying and his eldest brother Biitrah has been assassinated, Otah realizes that he must return to Machi, for reasons not even he understands.
 
Tradition dictates that the sons of a dying Khai fall upon each other until only one remains to succeed his father. But something even worse is occurring in Machi. The Galts, an expansive empire, has allied with someone in Machi to bring down the ruling house. Otah is accused, the long-missing brother with an all-too-obvious motive for murder.
 
With the subtlety and wonderful storytelling skill of his first novel, Abraham has created a masterful drama filled with a unique magic, a suspenseful thriller of sexual betrayal, and Machiavellian politics.

A Companion to Wolves

A Companion to Wolves
A Companion to Wolves is the story of a young nobleman, Isolfr, who is chosen to become a wolfcarl -- a warrior who is bonded to a fighting wolf. Isolfr is deeply drawn to the wolves, and though as his father's heir he can refuse the call, he chooses to go. 

The people of this wintry land depend on the wolfcarls to protect them from the threat of trolls and wyverns, though the supernatural creatures have not come in force for many years. Men are growing too confident. The wolfhealls are small, and the lords give them less respect than in former years.  But the winter of Isolfr's bonding, the trolls come down from the north in far greater numbers than before, and the holding's complaisance gives way to terror in the dark. 

 Isolfr, now bonded to a queen wolf, Viradechtis, must learn where his honor lies, and discover the lengths to which he will to go when it, and love for his wolf, drive him.

Maledicte

Maledicte
From a dazzling new voice in fantasy comes a mesmerizing tale of treachery, passion, intrigue, betrayal, and an act of pure vengeance that threatens to bring down a kingdom.


Seething with decadent appetites unchecked by law or gods, the court of Antyre is ruled by the last of a dissolute aristocracy. But now to the kingdom comes a handsome, enigmatic nobleman, Maledicte, whose perfect manners, enchanting charisma, and brilliant swordplay entice the most jaded tastes . . . and conceal a hunger beyond reckoning.

For Maledicte is actually a woman named Miranda–a beautiful thief raised in the city's vicious slums. And she will do anything–even promise her soul to Black-Winged Ani, the most merciless of Antyre's exiled gods–to reclaim Janus, the lover whose passion still haunts her dreams. As her machinations strike at the heart of Antyre's powerful noble houses, Miranda must battle not only her own growing bloodlust, but also her lover's newly kindled and ruthless ambitions. As Ani's force grows insatiable and out of control, Miranda has no choice but to wield a weapon that may set her free . . . or forever doom her and everything she holds dear.

Queen of Candesce

Queen of Candesce

Venera Fanning was last seen falling into nothingness at the end of Sun of Suns. Now, in Queen of Candesce, Venera finds herself plunging through the air between the artificial continents of Virga, far from home and her husband, who may or may not be alive.  Landing in the ancient nation of Spyre, Venera encounters new enemies and new friends (or at least convenient allies). She must quickly learn who she can trust, and who she can manipulate in order to survive. Queen of Candesce is her story.

In War Times

In War Times
Sam Dance is a young enlisted soldier in 1941 when his older brother Keenan is killed at Pearl Harbor. Afterwards, Sam promises that he will do anything he can to stop the war.
 
During his training, Sam begins to show that he has a knack for science and engineering, and he is plucked from the daily grunt work of twenty-mile marches by his superiors to study subjects like code breaking, electronics, and physics in particular, a science that is growing more important to the war effort. While studying, Sam is seduced by a mysterious female physicist that is teaching one of his courses, and given her plans for a device that will end the war, perhaps even end the human predilection for war forever. But the device does something less, and more, than that.
 
After his training, Sam is sent throughout Europe to solve both theoretical and practical problems for the Allies. He spends his free time playing jazz, and trying to construct the strange device. It's only much later that he discovers that it worked, but in a way that he could have never imagined.

The Summoner (Chronicles of the Necromancer, Book 1)

The Summoner (Chronicles of the Necromancer, Book 1)
The comfortable world of Martris Drayke, second son of King Bricen of Margolan, is shattered when his older half-brother, Jared, and Jared¿s dark mage, Foor Arontala, kill the king and seize the throne. Tris is the only surviving member of the royal family aside from Jared the traitor. Tris flees with three friends: Soterius, captain of the guard; Carroway, the court¿s master bard; and Harrtuck, a member of the royal guard. Tris harbors a deep secret. In a land where spirits walk openly and influence the affairs of the living, he suspects he may be the mage heir to the power of his grandmother, Bava K¿aa, once the greatest sorceress of her age. Such magic would make Tris a Summoner, the rarest of magic gifts, capable of arbitrating between the living and the dead.

Kushiel's Justice

Kushiel's Justice
From Jacqueline Carey, New York Times bestselling author of Kushiel's Scion, comes the second adventure in the Imriel trilogy.
Imriel de la Courcel's blood parents are history's most reviled traitors, while his adoptive parents, Phèdre and Joscelin, are Terre d'Ange's greatest champions. Stolen, tortured, and enslaved as a young boy, Imriel is now a Prince of the Blood, third in line for the throne in a land that revels in beauty, art, and desire.
After a year abroad to study at university, Imriel returns from his adventures a little older and somewhat wiser. But perhaps not wise enough. What was once a mere spark of interest between himself and his cousin Sidonie now ignites into a white-hot blaze. But from commoner to peer, the whole realm would recoil from any alliance between Sidonie, heir to the throne, and Imriel, who bears the stigma of his mother's misdeeds and betrayals. Praying that their passion will peak and fade, Imriel and Sidonie embark on an intense, secret affair.
Blessed Elua founded Terre d'Ange and bestowed one simple precept to guide his people: Love as thou wilt. When duty calls, Imriel honors his role as a member of the royal family by leaving to marry a lovely, if merely sweet, Alban princess. By choosing duty over love, Imriel and Sidonie may have unwittingly trespassed against Elua's law. But when dark powers in Alba, who fear an invasion by Terre d'Ange, seek to use the lovers' passion to bind Imriel, the gods themselves take notice.
Before the end, Kushiel's justice will be felt in heaven and on earth.

The New Moon's Arms

The New Moon's Arms
First it's her mother's missing gold brooch. Then, a blue and white dish she hasn't seen in years. Followed by an entire grove of cashew trees.

When objects begin appearing out of nowhere, Calamity knows that the special gift she has not felt since childhood has returned-her ability to find lost things. Calamity, a woman as contrary as the tides around her Caribbean island home, is confronting two of life's biggest dramas. First is the death of her father, who raised her alone until a pregnant Calamity rejected him when she was sixteen years old. The second drama: she's starting menopause. Now when she has a hot flash and feels a tingling in her hands, she knows it's a lost object calling to her.

Then she finds something unexpected: a four-year-old boy washes up on the shore, his dreadlocked hair matted with shells. Calamity decides to take the orphaned child into her care, which brings unexpected upheaval into her life and further strains her relationship with her adult daughter. Fostering this child will force her to confront all the memories of her own childhood-and the disappearance of her mother so many years before.

Green Rider

Green Rider
More than a thousand years ago the armies of the Arcosian Empire, led by Mornhavon the Black, crossed the great sea and tried to conquer the land of Sacoridia using terrible dark magic. Eventually Mornhavon had been captured, and his evil spirit imprisoned in Blackveil Forest, protected by the mighty D'Yer Wall; and in the centuries since the war's end, knowledge of the working of magic had disappeared from Sacoridia.

Karigan G'ladheon was now a seasoned Green Rider—a member of the magical messenger corps of the king. But during her first year as a Rider, a rogue magician had cracked the D'Yer Wall. The spirit of Mornhavon, sensing the weakness, had begun to wake, seeking vengeance. Karigan had managed to transport the spirit of Mornhavon into the future, buying valuable time for her king and country. But how far in the future was Mornhavon now? There was no way to tell.

And though Karigan and her fellow Riders scoured the land searching for lost magical knowledge, they were unaware of a threat to their kingdom that lay far closer: the descendants of ancient enemies had spent generations honing their powers of dark magic—a force against which the Sacoridians had no defense. The High King's Tomb is the thrilling third installment of the Green Rider series.

The Court of the Air

The Court of the Air

When streetwise Molly Templar witnesses a brutal murder at the brothel she has recently been apprenticed to, her first instinct is to run back to the poorhouse where she grew up. But there she finds her fellow orphans butchered, and it slowly dawns on her that she was the real target of the attack. For Molly is a special little girl, and she carries a secret that marks her out for destruction by enemies of the state.

Oliver Brooks has led a sheltered existence in the backwater home of his merchant uncle. But when he is framed for his only relative's murder he is forced to flee for his life, accompanied by an agent of the mysterious Court of the Air. Chased across the country, Oliver finds himself in the company of thieves, outlaws and spies, and gradually learns more about the secret that has blighted his life.

Soon Molly and Oliver will find themselves battling a grave threat to civilization, an ancient power thought to have been quelled millennia ago. Their enemies are ruthless and myriad, but the two orphans are also aided by indomitable friends in this endlessly inventive tale full of drama, intrigue, and adventure.

The Court of the Air is a rollicking adventure set in a fantastical Dickensian clockwork universe that will appeal to fans of Susanna Clarke and Philip Pullman.

The Faerie Path

The Faerie Path

Swept away into a court of magic and beauty, she discovers she is Tania, the lost princess of Faerie. Since Tania's mysterious disappearance five hundred years before, Faerie has been sunk in darkness and gloom. With her return, Faerie comes alive again as a land of winged children, glittering balls, and fantastic delights. But Tania can't forget Anita's world, or the boy she loved there.

Torn between two loves and between two worlds, Tania slowly remembers why she disappeared, and realizes that she is the only one who can stop a sinister plan that threatens the entire world of Faerie.

by:
Eleven-year-old Benjamiah Creek's rational beliefs are challenged when he receives a magical knitted doll that leads him into the perilous world of the Wreathenwold, where he joins forces with Elizabella to uncover a mysterious conspiracy and find her missing brother.

Marked

Marked

The House of Night series is set in a world very much like our own, except in 16-year-old Zoey Redbird's world, vampyres have always existed. In this first book in the series, Zoey enters the House of Night, a school where, after having undergone the Change, she will train to become an adult vampire--that is, if she makes it through the Change. Not all of those who are chosen do. It's tough to begin a new life, away from her parents and friends, and on top of that, Zoey finds she is no average fledgling. She has been Marked as special by the vampyre Goddess, Nyx. But she is not the only fledgling at the House of Night with special powers. When she discovers that the leader of the Dark Daughters, the school's most elite club, is misusing her Goddess-given gifts, Zoey must look deep within herself for the courage to embrace her destiny--with a little help from her new vampyre friends.

Halting State

release date: Jun 24, 2008
Halting State
Now in paperback?from the author of Saturn?s Children.

In the year 2018, a daring bank robbery has taken place at Hayek Associates. The suspects are a band of marauding orcs, with a dragon in tow for fire support, and the bank is located within the virtual reality land of Avalon Four. But Sergeant Sue Smith discovers that this virtual world robbery may be linked to some real world devastation.

The Stone Gods

The Stone Gods

Playful, passionate, provocative, and frequently very funny, Jeanette Winterson's The Stone Gods is a story about Earth, about love, and about stories themselves.

On the airwaves, all the talk is of the new blue planet—pristine and plentiful, as our own was 65 million years ago, before we took it to the edge of destruction. Off the air, Billie Crusoe and the renegade Robo sapien Spike are falling in love. Along with Captain Handsome and Pink, they're assigned to colonize the new blue planet. But when a technical maneuver intended to make it habitable backfires, Billie and Spike's flight to the future becomes a surprising return to the distant past, and they discover that “everything is imprinted forever with what once was.”

The Traitor Baru Cormorant

The Traitor Baru Cormorant

In Seth Dickinson's highly-anticipated debut The Traitor Baru Cormorant, a young woman from a conquered people tries to transform an empire in this richly imagined geopolitical fantasy.

Baru Cormorant believes any price is worth paying to liberate her people-even her soul.

When the Empire of Masks conquers her island home, overwrites her culture, criminalizes her customs, and murders one of her fathers, Baru vows to swallow her hate, join the Empire's civil service, and claw her way high enough to set her people free.

Sent as an Imperial agent to distant Aurdwynn, another conquered country, Baru discovers it's on the brink of rebellion. Drawn by the intriguing duchess Tain Hu into a circle of seditious dukes, Baru may be able to use her position to help. As she pursues a precarious balance between the rebels and a shadowy cabal within the Empire, she orchestrates a do-or-die gambit with freedom as the prize.

But the cost of winning the long game of saving her people may be far greater than Baru imagines.

Zeroville

Zeroville
[Read by Bronson Pinchot]

This ''darkly beautiful'' (Washington Post) novel has been hailed as Erickson's best.

On the same August day in 1969 that a crazed hippie ''family'' led by Charles Manson commits five savage murders in the canyons above Los Angeles, a young ex-communicated seminarian arrives with images of Elizabeth Taylor and Montgomery Clift - ''the two most beautiful people in the history of the movies'' - tattooed on his head. At once childlike and violent, Vikar is not a cineaste but ''cineautistic,'' sleeping at night in the Roosevelt Hotel where he's haunted by the ghost of D. W. Griffith. Vikar has stepped into the vortex of a culture in upheaval: strange drugs that frighten him, a strange sexuality that consumes him, a strange music he doesn't understand. Over the course of the seventies and into the eighties, he pursues his obsession with film from one screening to the next and through a series of cinema-besotted conversations and encounters with starlets, burglars, guerrillas, escorts, teenage punks, and veteran film editors, only to discover a secret whose clues lie in every film ever made.

Alcatraz vs. the Evil Librarians

Alcatraz vs. the Evil Librarians
The evil Librarians are coming!

A hero with an incredible talent...for breaking things. A life-or-death mission...to rescue a bag of sand. A fearsome threat from a powerful secret network...the evil Librarians.
Alcatraz Smedry doesn't seem destined for anything but disaster. On his 13th birthday he receives a bag of sand, which is quickly stolen by the cult of evil Librarians plotting to take over the world. The sand will give the Librarians the edge they need to achieve world domination. Alcatraz must stop them!...by infiltrating the local library, armed with nothing but eyeglasses and a talent for klutziness.
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