Most Popular Books by Steve Kenson

Steve Kenson is the author of City of Angels (2003), Mutants and Masterminds Beginner's Guide (2007), Modern AGE Basic Rulebook (2017), Superteam Handbook (2019), Starfinder Alien Archive Pocket Edition (2022).

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Mutants and Masterminds Beginner's Guide

release date: Feb 01, 2007
Mutants and Masterminds Beginner's Guide
Freedom City''s prestigious Claremont Academy is a training ground for a new generation of super-heroes. Now you have the opportunity to follow along and take part as Claremont''s newest students arrive at its hallowed halls. The Beginner''s Guide walks newcomers to Mutants & Masterminds through all the steps of creating and playing their own super-heroes, from character concepts and super-powers to secret identities and codes of honor. It includes the basic rules so you can get a feel for Mutants & Masterminds, as well as a narrative adventure so you can experience game-play all on your own. Just like graduating from the Claremont Academy, mastering Mutants & Mastermind''s Beginner''s Guide will ensure you''re ready to face off against devious villains and thwart their evil plans.

Modern AGE Basic Rulebook

release date: Nov 01, 2017
Modern AGE Basic Rulebook
Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!

Superteam Handbook

release date: Oct 29, 2019
Superteam Handbook
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

Starfinder Alien Archive Pocket Edition

release date: Jul 12, 2022
Starfinder Alien Archive Pocket Edition
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they''re exploring. What''s more, player rules for a host of creatures let players not just fight aliens, but be them! Inside Starfinder Alien Archive, you''ll find the following: * Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals. * Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain. * New alien technology to help give your character an edge, including weapons, armor, magic items, and more. * A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine. * New rules for magical monster summoning, quick templates to modify creatures on the fly, and more! The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

Mutants & Masterminds: Paragons Campaign Setting Sourcebook

release date: Jan 01, 2007

Blue Rose Adventurer's Guide

release date: Mar 08, 2022
Blue Rose Adventurer's Guide
For Aldis and the Queen! Aldis, the Sovereignty of the Blue Rose, shines as a new light in the world after the dark age of the Shadow Lords. Envoys of the Sovereign''s Finest strive to protect Aldis from threats like t he Shadow - dominated land of Kern and the fanatical Theocracy of Jarzon, as well as corrupt monsters and artifacts left over from the devastating Shadow Wars. The peoples of Aldis -- human, sea - folk, arcane vata, the doughty night people, and psychic, intellig ent beasts known as the rhydan -- unite in common cause. The Blue Rose Adventurer''s Guide opens up the award - winning romantic fantasy world of Aldea for players of the Fifth Edition of the world''s most popular fantasy roleplaying game. It comes complete with all of the ancestries, class options, feats, and more you need to create your own Blue Rose adventurers, and details on the unique arcana, magic items, and creatures of Aldea. The Sovereignty and its people need heroes! Will you answer the call and become one of the Sovereign''s Finest? Swear your allegiance to the light and to the rightful Sovereign -- adventure and romance await!

Supervillian's Handbook A Mutants and Masterminds Sourcebook

release date: Aug 15, 2009
Supervillian's Handbook A Mutants and Masterminds Sourcebook
Superheroes are always in the spotlight, courted by the media and worshipped by the ignorant masses. Now at last bad guys get their due with the Supervillians''s Handbook. This devious sourcebook is a complete guide to creating and running supervillians and their sinister schemes in M&M, from detailed pre-generated villian archetypes, to different plot archetypes. secret lairs. and Gamemaster advice and guidance. They all said you were crazy in school but after reading the Supervillian''s Handbook you''ll make them rue the day !!

Aberrant Players Guide

release date: Dec 01, 2000
Aberrant Players Guide
Gods once wielded this kind of power. Now it''s ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.

Sol System: a Sourcebook for the Expanse RPG

release date: Feb 28, 2023
Sol System: a Sourcebook for the Expanse RPG
As the pressure rises and the exodus through the ring gates continues, opportunities abound for shrewd crews willing to take risks on Earth, Mars, and in The Belt. The changes brought about by the discovery of the protomolecule continue to disrupt the status quo, and tensions between the factions are white hot. Sol System provides information on the governments, corporations, and factions that vie for power and influence, along with expanded rules for trade and running corporations and other organizations. For players, there is new equipment and technology, including cyber and bioaugmentation, and expanded rules for Belter, Earther, and Martian characters. This beautifully illustrated sourcebook opens new ways to play and build characters, and exciting new details on humanity''s homes. Sol System also offers a plethora of new adventure opportunities--political intrigue, spies, strange cults!--and sets the stage for the forthcoming Free Navy Conflict.

Vigilante's Handbook

Vigilante's Handbook
All that is required for evil to flourish is for good folk to do nothing. When society fails--when corruption or hatred or apathy take root--the helpless and the marginalized suffer first. And all too often heroes must rise from the ranks of the dispossessed, not to impose their will on others, but to provide the same safety and justice so many others take for granted. The Vigilante''s Handbook is a sourcebook of street-level action and adventure for your Mutants & Masterminds campaign. This book provides everything you need to stand up and push back against the overwhelming corruption and inequality that threatens so many, often without the deep pockets or impressive powers the four-color heroes rely on. This sourcebook features guidelines for creating street-level vigilantes, from low-powered brawlers to high-powered but maligned heroes who work from the shadows, and optional rules for overwhelming enemies with your menacing presence or fearsome reputation and for gauging and tracking your hero''s reputation. Vigilante''s Handbook also looks at what kinds of predators prowl the urban jungle, from corrupt cops and politicians to criminal masterminds and assassins, and introduces a flexible template system, separating your villains'' role from their powers. The world of Earth-Prime is also expanded with a gazetteer of Ferroburg, a city of corruption and struggle in desperate need of heroes. Welcome to a world where your compassion, your human decency, and your ability to take a punch mean more than your satellite headquarters and fancy costumes. Welcome to the streets.

The Witch's Handbook

release date: Sep 20, 2005
The Witch's Handbook
The witch is a naturalist spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch''s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you''d expect, The Witch''s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you''re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch''s Handbook has everything you need to bring The Craft to your d20 game.

Gadget Guides

release date: Jun 13, 2017
Gadget Guides
"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero''s Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Modern AGE Powers

release date: Mar 11, 2025
Modern AGE Powers
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game''s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.

Blue Rose: the AGE RPG of Romantic Fantasy

release date: May 16, 2017
Blue Rose: the AGE RPG of Romantic Fantasy
Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign''s Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.

In Nomine Liber Canticorum

release date: Oct 01, 1998
In Nomine Liber Canticorum
-- Over 300 Songs to increase the power of angelic or infernal characters. -- New rules to let players research and create new Songs.

Pocket Ultimate Power A Mutants and Masterminds Sourcebook

release date: Jun 15, 2009
Pocket Ultimate Power A Mutants and Masterminds Sourcebook
Ultimate Power, the complete Mutants & Masterminds guide to super-powers, won 5 ENnie Awards in 2007 and sold out its print run shortly thereafter. Now Ultimate Power is back in a handy pocket edition. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats, and applications. Pocket Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your character to have; no assembly required. Pocket Ultimate Power includes the entire contents of the original book and has been updated to include all known errata. Don''t miss out on the ultimate sourcebook for Mutants & Masterminds and your chance at... Ultimate Power!

Freedom City

release date: Feb 01, 2003

Mutants and Masterminds RPG Freedom City Campaign City

release date: Feb 13, 2018
Mutants and Masterminds RPG Freedom City Campaign City
Freedom City gives you the world''s most renowned city of heroes to rescue from the forces of evil! Called "the greatest superhero setting ever," the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign.

Fantasy Age Core Rulebook

release date: Jul 18, 2023
Fantasy Age Core Rulebook
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own--Fantasy AGE is your portal to a new age of adventure!

Warriors & Warlocks

release date: Jun 01, 2009
Warriors & Warlocks
Includes information on character design, magic, equipment, villains, monsters, and more. This title offers a Mutants & Masterminds rules companion to Green Ronin''s popular Pirates Guide to Freeport, along with an introduction and overview of Freeport as a setting for fantasy adventures.

Tradition Verbena

release date: Nov 01, 2003
Tradition Verbena
The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they''re not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways. With a wealth of new magic for those playing a witch, Tradition Book: Verbena clarifies the history of this magical tradition and brings it up to date with the latest events of the World of Darkness. Specifically for Mage: The Ascension, many of the insights contained herein will be valuable to players of Dark Ages: Mage as well. Continues the revolution storyline in the wake of the Ascension War.

Angelic Player's Guide

release date: Apr 01, 1997
Angelic Player's Guide
-- Original cover by top fantasy artist Rowena! -- The top-selling supplement to In Nomine. -- Includes a quick guide to the creation of angelic characters.

Fantasy AGE Campaign Builder's Guide

release date: Oct 22, 2019
Fantasy AGE Campaign Builder's Guide
The Fantasy AGE Campaign Builder''s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder''s Guide is devoted to a different topic, each approached with a mix of advice, mechanical assistance, and ultimately ready-to-use examples. Whether you''re designing your own pantheon of fantasy deities for a campaign or seeking to alter settings, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder''s Guide has the advice and tools you need.

Blue Rose: RPG Narrator's Kit

release date: Aug 15, 2017

Rogues Gallery

release date: Oct 09, 2018
Rogues Gallery
Rogues Gallery collects super-villains from Green Ronin''s popular online series, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains, teams and alliances, organizations and outliers, and bad guys of many different power levels, backgrounds, and styles, suited for different M&M series, all with complete game information. Plus each villain comes with ready-made adventure hooks, making the book a collection of more than a hundred possible adventures as well!

A Song of Ice and Fire Narrator's Kit

release date: Apr 15, 2009

Awakenings

release date: Sep 01, 1995
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