New Releases by David Hine

David Hine is the author of Spawn #168 (2007), Spawn #167 (2007), Spawn #166 (2007), Spawn #165 (2007), Spawn #163 (2006), Spawn #161 (2006).

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Spawn #168

release date: Jun 01, 2007
Spawn #168
Spawn thought all was right with his newly created universe. But it seems he''s recreated everything -- even some of his old foes! Its "mano a mano" time with the new much more dangerous Clown vs. Spawn. Be there for the battle to end all battles!

Spawn #167

release date: May 01, 2007
Spawn #167
Spawn thought all was right with his newly created universe. But it seems he''s recreated everything -- even some of his old foes! Its "mano a mano" time with the new much more dangerous Clown vs. Spawn. Be there for the battle to end all battles!

Spawn #166

release date: Mar 01, 2007
Spawn #166
The new world that has been created by Spawn begins in this issue. It seems as if the world is more than perfect, but the cracks are starting to appear, as the new world begins to show its true colors.

Spawn #165

release date: Feb 01, 2007
Spawn #165
Issue 165 breaks continuity and features a Mandarin Spawn one-shot. Lan Medina, part of the Eisner award-winning team on Fables, is doing the art honors. The Mandarin Spawn action figure has long been a fan favorite, and in response to their requests over the years, this issue provides the origin of the character.

Spawn #163

release date: Dec 01, 2006
Spawn #163
The Final Conflict is over. So what happens after The End of the World? A pivotal issue in a must have story arc in the Spawn mythos, wrapping up 163 issues of continuity. Saying any more would just give it away.

Spawn #161

release date: Oct 01, 2006
Spawn #161
This is the big one: Armageddon! Not a trick, not an imaginary story: The end of the world is at hand. God and Satan go head to head in the Final Conflict and as Spawn''s counter heads towards zero, it looks like he is about to lose the battle to save the human race.

Spawn #160

release date: Sep 01, 2006
Spawn #160
Spawn faces his greatest challenge -_ The Disciple. Armageddon is approaching fast and with Heaven''s new recruits lining up for battle, Hell is going to need to swell its ranks too. And where is it going to find the cruelest, most ruthless, kick-ass SOB''s on the face of the Earth? Burn, Hollywood, BURN!

Spawn #158

release date: Jul 01, 2006
Spawn #158
Are you ready for The Rapture? Our advice is to say your prayers and avoid flying. This issue has the biggest revelations yet, but our lips are sealed.

Spawn #157

release date: Jun 01, 2006
Spawn #157
The Final Battle is approaching and Heaven needs new recruits. Zera sets out to find God, because only He can set the Rapture in motion. If Spawn is going to prevent the Apocalypse, this looks like his last chance.

Spawn #156

release date: May 01, 2006
Spawn #156
Just what is up with those twins? Things get seriously out of hand and Spawn is forced to break off his battle with Kali when he senses that Wanda''s life is in danger. Elsewhere, Zera forms a new alliance. God is not in his heaven and all is wrong with the world.

Spawn #155

release date: Apr 01, 2006
Spawn #155
The Angel Zera takes on the Forgotten in a battle to control the hosts of heaven. On Earth Kali lays waste to India and Spawn learns that as the End Time approaches some of the most terrible creatures of mythology are about to be unleashed. Meanwhile Sam and Twitch uncover the shocking truth about Spawn''s inner demons.

Spawn #154

release date: Mar 01, 2006
Spawn #154
In Memphis, Tennessee the dead are rising from their graves. Spawn morphs into a gun- toting killing machine -- this has more exploding heads than any Arcade shoot-em-up you ever played! Meanwhile, the goddess Kali is doing some head-hunting of her own, while the Forgotten Ones make a bid to take control of Heaven. And if that isn''t enough, meet Zera -- the roughest, toughest, sexiest angel yet.

Spawn #153

release date: Feb 01, 2006
Spawn #153
With Spawn revitalized, it''s time to take his pounds of flesh from those who have imprisoned and tortured him. A battle royal of classic proportions in the bowels of Hell itself with Spawn''s most vile villains! And meanwhile, all is not right at the Fitzgerald''s. The twins are behaving very strangely....

Spawn #151

release date: Dec 01, 2005
Spawn #151
Spawn was created to lead the armies of Hell in the war of Armageddon. The only catch is Spawn wants nothing to do with Hell - or Heaven for that matter. Disfigured, homeless and alone, this warrior wanders the shadowy alleys of the world in search of his place in the scheme of things.

Spawn #150

release date: Oct 01, 2005
Spawn #150
While Spawn battles Heaven''s bad boy, The Disciple, his greatest enemies are gathering in the pits of Hell. The Grand Inquisitor Thamuz has sworn to uncover Spawn''s deepest secret or tear his soul apart trying. Meanwhile, the fate of mankind rests in the hands of a thirteen-year-old boy.

Daredevil

release date: Jan 01, 2005
Daredevil
Matt Murdock steps in to defend a boy who, with his friends, is being railroaded for killing a young boy in the small town of Redemption Valley.

Detective Comics (1937-2011) #867

Detective Comics (1937-2011) #867
David Hine returns, joined by artist Scott McDaniel, for "Impostors" part 1. A call to arms has gone out through Gotham City, and normal, everyday citizens are being drafted into a bizarre battle. Will they side with vigilante justice or join the cause of chaos and anarchy?

Detective Comics (1937-2011) #864

Detective Comics (1937-2011) #864
Writer David Hine joins DETECTIVE for "Beneath the Mask" part 1! The inmates of Arkham Asylum have taken over! It''s Black Mask versus Jeremiah Arkham for control of the asylum. But what of the enigmatic Three Beauties, and how does Batman fit into the mad plan?

Joker's Asylum: Two-Face #1

Joker's Asylum: Two-Face #1
Harvey Dent meets Holman Hunt, a disfigured firefighter that the villain sees a spark of himself in.

Arkham Reborn #1

Arkham Reborn #1
Dr. Jeremiah Arkham has rebuilt Arkham Asylum following the design of his mad Uncle Amadeus, but when Jeremiah starts hearing a voice from beyond the grave, it becomes painfully clear that the lunatics really have taken over the Asylum.
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